Jacques: Might be a good opportunity to look
outside your cell and see where you are.
Looks like some kind of dungeon room?
From the looks of it a slime got himself caught up
in some bad business and wound up in jail here too.
You're glad that Jacques put that WALKIE-TALKIE back
in his inventory before the guards started giving a shit and
took it away from him.
Let's figure out who the guy (shadey?) in Milo's cell is.
Luckily the man isn't that perticular shady guy.
It turns out his name is DIEGO and he wound up
in this place after trespassing here with some friends
of his - which he hasn't seen in quite a while.
He's part of something of an entourage, going out and
travelling the world with his friends, two lovely gals, he says.
He doesn't personally consider himself the most important
member of the group, he just likes to play some songs
for the road, keep hopes high.
Unfortunately the imps confiscated his guitar when he was
imprisoned here a few weeks ago.
Hopes have been a little low lately.
It's nice to meet you, Diego.
We'll help you get out of here.
Jacques: Use your pick to pull yourself closer to milo's cage.
It doesn't look like Milo is even in this room.
He must be in another section of this dungeon,
the sign above the door states this must be the
fifth room, you wonder how many there could be?
Either way, it won't be easy using the pickaxe
here with a GUARD nearby if that's the case.
This is quite the predicament.
> Jaques: Choose one and stare at it unrelentingly.
> Jacques: The spirit world compels you to feel around the top of your cage
Last edited by Gloopy; 12-02-2012 at 06:31 PM.
>Jacques: Oh look, another human; Who now has another guitar!
>Ask Diego more about his story. Who are his friends, what are they (slime, ghosts, etc.)? How long has he been here?
>Jacques: Befriend that slime fellow in the corner of your room. His spirits look low, like he could use a good bout of guitar music to lift his mood.
Milo: could the two of you look around
outside of your cell as well?
Cell Room 2, that's only a few rooms away from Jacques!
Still, Milo and Diego are stuck in this place regardless.
Milo could probably just float through the bars and
bring Diego with him, as long as that guard doesn't wake up.
A LARGE GUARD is sleeping nearby, there is a set of KEYS
under the guard's chair. A single GUITAR is set on top of
the cage - it must be Diego's.
On the other side of the room an INTOXICATED GUARD
is attempting to fight the urge to pass out. It looks like
he really needed a drink for some reason, it's like even the
guards are just prisoners in this place.
Jaques: Choose one and stare at it unrelentingly.
Okay that isn't going to work.
These guys just really do not give a shit.
Jacques: Befriend that slime fellow
in the corner of your room.
The slime looks highly distracted trying to obtain his hat
from on top of the cage - slimes really do have some really
weird desire to possess hats and you really just have
no idea why the hell that is.
Milo: Ask your cellmate if he can sing a
good lullaby to lull the guard to sleep,
then phase your way through the cell
Diego doesn't normally do lullabys but he gives it a shot;
This doesn't seem to have much effect on the guard.
He still has his beady drunken eye on the two of them
and they won't be going anywhere.
Throw the bucket at the drunken guard.
>Milo: do you think you could take him?
>Oh, and hats? Can we just create the little guy a new one? A nice fedora, maybe? Or is that too simple of a fix for Gramps?
Last edited by xooxu; 12-14-2012 at 10:49 PM.
Summon a celebratory wine barrel for each guard for doing a nice job.
Encourage guard to get even more drunk.
He just yells a bunch of profanities instead.
And then proceeds to throw up over himself.
Throw the bucket at the drunken guard.
Sweet catch. The guard nods his head a little and falls unconscious,
poor guy - anyway, now's the time to move.
Milo: do you think you could take him?
The drunk, no problem.
Any other guard, yeah probably.
The big guy, not alone, no.
He isn't gonna try that again.
Oh, and hats? Can we just create the little guy a new one?
A nice fedora, maybe?
Or is that too simple of a fix for Gramps?
Gramps isn't the problem in this scenario, it would be
the mindset of slimes themselves. They must have some
sort of emotional attachment to their personal headwear
because they can't seem to live without them so well.
You still don't know what's up with that.
But a new one cannot replace such a thing, they have
developed too strong an emotional attachment for them.
Weird little dudes.
Oh whoops did we slip and caused an entirely accidental earthquake that made debris fall to that big guy? Sorry, totally an acident.
>Us: look outside Milo's cell room. I mean, if there's like, forty guards waiting around out there, it might be best to find another way out.
Nothing Much, I miss you. （；＿；）
I panicked because of you. I know I know....I miss Nothing Much too....
alot....................is there a problem?