Have you wetted the tea?
What do you mean no!? Get up offa yer arse and get the cups boy!"
"Now, where was I? Oh yes.
The assassination was a spark that ignited a fire, a conflagration unseen since the Gods split the Fjords of the world with their swords. The nations of the federation, long restricted and frustrated by the hopelessly bloated morass of the Federations Beuraeucracy, simultaneously erupted in revolt, peasants willingly joined in the infectious enthusiasm of their lords and took up arms In the name of freedom.
Where the seeds of the news of the parliament's destruction spread, armies like roses burst into bloom as nations awoke from a long unquiet slumber.
But this was not an age of comradery and friendship. The Federation only lasted so long as it did by playing its member nations against eachother, old hatreds and slights, real or imagined, burned in the hearts of kingdoms and city states, and more then a few wily rulers thought they're neighbours lands would look lovely with their personal banner flying over them.
The Cold northern Republic of Praegevium, long known to place Loyalty and skill above all other values was one of the first to be released and Archos Onero Satraps cast quick aspirations over the rest of its Island domain, but kept one hand on his dagger wary of the powerful wolves close to his home who might threaten it.
Far to the East, surrounded by mountains on three sides and the hated Elven lands on the last, The stalwart order of Malajon took steps to free itself from the stifling shackles of the dieing federation, keen to avoid its mission to protect against the Impending global cataclysm being sullied and ruined by the death of a hated nation.
The kingdom of bead and its glorious knights joyfully shod its ties tot he hated federation and pronounced its federation, and immediately set about gathering its famed horsemen for the coming firestorm.
The Dark and secretive cult of Baugh Orbega, led by its Prophet Urmlatum, quietly slunk away in the confusion of the dieing federation, keen to stake its own claim in the southern Colonies, and have already laid siege and captured a full city to use for its own ends.
The Academy of Lucren, famed for its Ruling class of Mages and savvy traders, felt its culture was too different from that of the mainland and struck out on its own, tired of being tied down to such repressive economic policies of the Federation, but remained wary of their powerful neighbour to the north.
More of a merchant republic then a Kingdom, Mastronere in the southern Colonies found it easy to break free from the shackles of subservience, their king couldnt stop them even if they wanted to, and vengeful and fearful eyes gazed to the neighbours on their island.
The Veiled Collective, a chilling abomination, half magical death curse, half... something else. The entire population of this land were literally of one mind and faceless behind their death masks, and keen on controlling their entire island.
The Tribal Kingdom of the Naks, Humans who think they are not humans and wear the skins of crocodiles about their persons had long awaited this day, when the hated 'human' federation would fall and sought to take advantage and reclaim their ancestral homeland, and boot out their rivals for the sacred island.
The proud Wolf Warriors of Chief Gelk Kromgar seize the city of Highthr and renamed it the Wulfhold in accordance with their chieftan's visions, and not a moment too soon, for they would need all the power of their mighty province to survive the onslaught that would inevitably fall down upon them.
While during the time of the Federation, the Grand Duchy of Askeria had been happy to loan troops to whatever end the Federation declared it needed them, it wasted no time in following its brother nations in striving for its own place in the sun after its Duke's death at the parliament. 'A hungry Throne Sits in the aisle of the old Faithful' an old saying of unknown origin, became commonly spoken throughout the Hebrides as more and more nations seceded.
Its cousin nation, the Kingdom of Resplendor, eagerly to not be left out fo the spoils of conquest, quickly followed suit and wary eyes were cast towards the mighty dwarven holds of the island.
Sonn in the southern most part of the Northern Federation, ever the mediator in all things State, wisely saw the federation as unsalvageable, and quickly declared its own independence, and a crafty Viceroy pondered how he could use this opportunity to finally strengthen the authority of his own crown.
The much benighted lands of Jobsworth, home to unspeakable horrors and nameless things spilling over from worlds that should not be, was normally left alone by the federation for rather obvious reasons, with no love nor hatred for the old bother that was the parliament, Jobsworth continued as it was as the entire system fell apart. But Lord Hurricane wisely saw the opportunities that abounded... and the threats.
Porttown, a rich port city that was a direct part of the federal parliament's personal demesne, quickly saw the opportunities in striking out for trade on its own terms, free from the parliament's restrictions, and cast hungry eyes on the sea lanes going to and from the famous trade city of Veno.
The poor, deluded people of Koganusan, a dwarven dominated Human city near Veno, had lost its dwarven overlords, sick of the disgusting practices of the Federal parliament and not wishing to stay during its downfall, they had left. The humans of the region despaired and formed the Confederacy of Dorf, to appease the patron god of the Dwarves, so that their masters 'true dorfs' wont neglect their benighted children, the 'dorfs'
And while all this was happening a true horror had occurred in the dual cities of Oh and Dritt, north of Askeria, the population, leaderless and angry had slaughtered itself, and the remainder formed roving bands of lawless barbarians, raiding and slaughtering all that crosses their path, during this time they set sail for plunder and war and terror and death followed in their wake.
Of course most nations were unaware of the impending danger, some, like the 'Empire' of Allegoria sought to restore former glories. King Erumbect I sought to restore his empire and please the Bog Maiden to recieve the ancient enchanted sword, but was wary of the powerful neighbours that could stand in his way.
Some nations, like the Queendom of Durest are strange beasts with confused histories and unsure of their origins, and revel in such confusion! What more could we expect from worshippers of the Story God. This plucky nation eager for adventure, saw the potential in the revolution an ever unfolding story and were eager to put pen to paper in worship and praise and song.
The Insane land, commonly referred to as 'The Juicebox' for it has gone through as many name changes and government coups in its history as one would socks, was hard to keep within the federation's control at the best of times, now... now no one knew what to expect.
The Sea of teeth as the land had become known, was one of the reasons why so many within the federation had loathed the establishment, for while the parliament frittered away their tithes and taxes, they did nothing when a madmen alchemist infected and entire province with a deathless poison, reducing the population to mindless beasts hungry for flesh. Now, the federation definitely would do nothing about this accursed land.
A small unassuming island off the coast of the federation, near Sonn, was home to a large secret. A sleeping dragon, worshipped as a god by the local humans, guarded his children jealously and the people quickly took to arms to defend their island home and their god from would be assailants.
A fort turned industrial heartland, the people of the Fort Boulderwood had only too gladly dropped the foolishness of the federation and were eager to turn their grit and hardwork to something that benefits them as a people instead, and looked to General Jon Candlenut to lead the way.
Spiders. My gods boy, spiders. You think you know spiders? Here in these warm sandy beaches? You do not know spiders boy, you do not know terror, for the people fo Anoch, or, if you feel your tongue is up to the challenge, Anoch'Itlan were famous for the giant spiders... and how much they loved the bastardisations of nature, so much so they didnt ride horse into the battle, but spiders. Their horses...well... their spiders had to eat SOMETHING.
The Ethidians were an ignorant people, and the Mage elite liked to keep it that way. They had believed, wrongfully, that magical blood was needed to be a mage and you had to be 'born' into it. It was hard enough keeping representatives from the other mageocracies out before they could spread any truth of the matter during the federation. Now with the land all to themselves, it would be much easier to control their people.
The Merchant Republic of Velille, under crisis of order for five full years before the revolution and a succession of governor generals from the federal capital, found itself awash and adrift with the destruction of the capital. Unaided, unloved and without higher authority, the Current Governor General had expected to inherit a city in riot and instead found a world in flames.
You like hard to pronounce names? I like hard to pronounce names. THe people of Jani'De-Nechhulzan were a peculiar lot determine to guard... something that existed beneath their very feet, and with the destruction of the federation, that desire only intensified.
The K'ddlz... not much I can tell you about the kuddles as people called them, except the smiled alot, even if you stuck them on the end of their pike, they smiled, the laughed cheerfuly, their eyes reached out to you through their tears, and unfathomable sadness was all that could be seen before the light left them. There's not much I want to tell you about the kuddles.
And, amidst all this, all this hell and violence and evil, stood an oddity. Between the evil of the federation and the callousness of the member nations that used to make it up, a voice cried "Enough!" The Crusading Republic of Archaeon, and its city wrought of old stone vowed to tear down evil and restore the world to a lighter order of goodness, and would follow through this bloody work with zeal and ferocity.
And so it was, the beginnings of a new age, like the pangs of childbirth, with shocking grating violence did a new order be born through Fire and steel, sorcery and faith.
Thus began the Wars of the Harvest tide Revolution..."
Ok Note here. Before I explain to you what all those little symbols mean, here's how this shit goes down. AND I WILL BE TYPING THIS IN RED SO YOU SEE IT FOR SURE
Normally, I will PM your commands to you during revolution war turns, and I will. Except for this first turn.
I am tired and I have a paper to write this sunday. So instead, for turn one of the Revolution, you all will PRIVATE MESSAGE ME with your commands where you want your armies and navies to go.
Whats that? confused about where you are on the map? Too bad, look closer, you'll find yourself.
I will respond via PM with the result of your war commands in two days time because Uni will be in the way.
Now with that said...
Here is how war works:
Anatomy of a flag
Q and A
What happens if I tell my guys to charge the other guys?
Then I will interpret that as a 'full on attack', your army will have no regards for tactics and charge the enemy openly.
Can I specify what I want the troops in my army to do in a given battle?
Yes, this will be classified in your war commands as 'tactics' and is generally adviseable. Dont bother asking what tactics your opponent will be using, half the fun of these nation on nation wars is anticipating your enemy and thinking ahead. Can't do that? Thats too bad then, isnt it?
How does Morale work?
Arbitrarily. IOW I determine how morale works by taking in a fuckton of factors, size, tactics, reputation of general, hero units, national reputation, units in opposing armies, and whether or not I am eating a sandwich at the time.
How to generals work?
That doesnt answer my question
Thats because it wont be answered until post revolution
How do Navies work?
1 regiment of ship can hold 3 thousand men. Not three regiments of men, three thousnad. Navies in revolutionary period consist of 2 regiments of ship and can carry 6 thousand men.
More complicated naval shit will be covered post revolution so dont worry about it. Or I will fuck you.
Do I include national commands in my war posts?
Because that would be retarded. Wars generally happen over the course of maybe a season or two, therefore there is a distinction between 'War turns' and 'Proper turns' National issues and commands are addressed over the course of an in game year, 1 'Proper turn', army movements realistically take weeks or months, 1 'war turn', it is impractical and stupid to address national issues in the middle of a goddamn war. Revolution turns are war turns.
Can we engage in diplomacy and maybe even establish trade agreements in the revolutionary phase that carry over into 'proper turn' phase of the game?
Go forth and conquer.