In the last hours of mankind, something very bizarre has happened. Was it because of a virus outbreak? A radioactive meteor? An advanced form of rabies? Actually, it doesn’t matter, because the result will be the same. The recently dead will reanimate and feed upon the living. Every victim they claim will join their ranks, and no army or weapon can contain them…
In the heart of Capital City, society begins to deteriorate. Violence and fear has begun to spread like a ripple in a lake. It’s only up to a group of unlikely survivors, new or old at Capital City, to fight their way to safety, kill zombies, and solve the cause of this outbreak.
Welcome to Capital City, California. Population: 53599 and decreasing.
Welcome to A Zombie Apocalypse d20RPG, an urban survival horror adventure game using my modified d20 system. I’m your game master, g1nf1zz.
A little note from g1nf1zz:
First off, I want to talk about THIS WORLD, my previous and abandoned game. THIS WORLD was ambitious, but it was a mess. I take THIS WORLD as a valuable lesson not to fully adapt Dungeons and Dragons into a forum game.
So I came up with A Zombie Apocalypse d20RPG. Zombies are a lot simpler to do and it gives more reason to cooperate with one another. This game has modified d20 rules to fit forum games. Updates will be faster, life will be easier on my hand, and everyone gets to have fun. Ee-yup.
Let’s go over some couple of rules:
1) Instead of info-dumping you with combat and out-of-combat rules, I’ll do that when we actually get there. You can also PM me questions about the system or gameplay issues. Again, PM me. It’ll make everything less cluttered.
2) This game runs on dice rolls, so I’ll roll all the dice for you.
3) Since this is a role-playing game, let’s keep everything in character and anything out of character in spoilers. It’s fun that way!
4) If any non-players want to hop in and chat, go ahead. Just keep everything in spoilers.
CHARACTER SHEET
Name: (The name of your character) Gender: (Male or female) Age: Background: (Soldier, Specialist, or Student) Attributes: (5 points you can spend. +4 is the maximum bonus and -2 is the maximum penalty.) STR: AGI: STA: INT: WIL: Skills: (Distribute your skill points and choose three favored skills.) Feats:
1) Inventory: (What did you have before the apocalypse? You may have up to 5 things that make sense for your background. For military and specialist backgrounds, pick a weapon that suits your character.) Appearance: (What does your character look like?) History: (What was your life like before this zombie shit hit the fan?) Personality: (How does your character act? Roleplay for maximum fun!) Picture: (A little something to represent your character. A 110x170 portrait would be much appreciated.)
The above information is necessary to generate your character. Interest/entice/whatever me with your characters’ history and personality before they get chewed up by zombies.
Acceptance is NOT first-come, first-serve. I plan to have SIX player-characters, no more, no less. I’m looking for any interesting or compelling characters that are thought out. I also plan to have TWO MILITARY, TWO SPECIALIST, and TWO STUDENT BACKGROUNDS. Keep that in mind.
You have until...Sunday, 6/10/12, at 10:00 PM UTC - 8:00 Pacific Time to sign up. Players will be chosen on the same day. I will announce the results on the thread. If you have any questions, just PM me.
Now go!
Last edited by g1nf1zz; 06-09-2012 at 12:02 AM.
Reason: Updated deadline AGAIN
Soldier: You’re trained in combat situations and it definitely shows. This background starts out with 10 + STA hit points, 6 + STA hit points per level, 2 skill points + INT per level, and 3 feats. They also begin play with ONE advanced melee or ranged weapon. Soldier backgrounds include SWAT members, infantry, and mercenaries.
Specialist: You’re versatile enough to take on both combat and non-combat scenarios. This background starts out with 8 + STA hit points, 5 + STA hit points per level, 4 skill points + INT per level, and 2 feats. They also begin play with ONE basic melee or ranged weapon. Specialist backgrounds include police officers, private investigators, and athletes.
Student: You may not have combat skills, but you have a lot of potential and knowledge to be useful. This background starts out with 6 + STA hit points, 4 + STA hit points per level, 6 skill points + INT per level, and 2 feats. Student backgrounds include students, doctors, and businessmen.
[Attributes]
You have 5 points to distribute to your attributes. An attribute cannot go over +4 or below -2 during character creation.
Strength (STR): Measures muscle and physical power. Each point invested in Strength increases melee combat accuracy and damage and other strength checks by +1. Strength also increases equip load and decreases weapon (especially the heavier ones) penalties.
Agility (AGI): Measures dexterity, reflexes, and balance. Each point invested in Dexterity increases ranged combat accuracy and damage, dodge checks, reflex saves, and other dexterity checks by +1.
Stamina (STA): Measures health and constitution. Each point invested in Stamina increases the amount of health gained each level, saves against poison and fatigue, additional rounds of sprinting, and other stamina checks by +1.
Intelligence (INT): Measures knowledge and reasoning. Each point invested in Intelligence increases the amount of skill points earned per level and other intelligence checks by +1.
Will (WIL): Measures willpower, courage, common sense, and charisma. Each point invested in Will increases saves against fear and panic and other will checks by +1.
[Skills]
When making your character, you may start off with 2+INT, 4+INT, or 6+INT skill points and gain that many skill points per level.
First, choose 3 skills to be your favored skills. Favored skills are what skills your character will excel at. Favored skills immediately grant a +3 bonus no matter what.
When distributing skill points, you may only have skill points up to your current level. For instance, you can only have Acrobatics at +1 (or +4 with favored) when you are level 1.
0= Untrained
1= Trained, no penalty
10= Master, +2 bonus
{Strength Skills}
-Climb
-Intimidate
-Jump
-Swim
{Agility Skills}
-Acrobatics
-Drive
-Escape Artist
-Sleight of Hand
-Stealth
-Use Rope
{Will Skills}
-First Aid
-Listen
-Persuade
-Search
-Spot
-Survival
*Knowledge skills cannot be used untrained.
[Feats]
Feats are abilities your character learn while surviving the zombie apocalypse. Your character will gain a feat every level.
Acrobatic: +2 to Acrobatic and Escape Artist checks. Alertness: +2 to Spot and Search checks. Athletic: +2 to Climb, Jump, and Swim checks. Blind-Fight: Allow you to re-roll percentage die to hit while blinded. Combat Expertise: You may take a penalty to your attack roll to increase your dodge bonus by an equal amount. The penalty cannot exceed your base attack bonus. Requires INT +1. Combat Reflexes: You can make additional attack of opportunities based on the modifier of your AGI. Deadly Aim: You may choose to take a -1 penalty to attack rolls to increase damage by +2 with a ranged weapon. Every +4 to your Base Attack Bonus increases the penalty by -1 and the damage bonus by +2. Requires AGI +1 Deft Hands: +2 to Sleight of Hands and Tinker checks. Determined: When reduced to negative hit points, you immediately stabilize and may still take a standard action at the cost of 1 hit point per round. You can still move without losing hit points. Diligent: +2 to Appraise and Knowledge (Field) checks. Dodge: +1 to Dodge check.
Mobility: You gain a +4 in Dodge check when taking Attacks of Opportunities. Requires AGI +1 and Dodge. Spring Attack: As a full round action, you move up to your speed and make a single melee attack without provoking attack of opportunities. You can move before or after the attack, but total movement must exceed 10 feet. You cannot attack a foe adjacent to you when you use this feat. Requires +1 AGI, Dodge, Mobility, and Level 4. Whirlwind Attack: As a full round action, you may opt to give up your regular attack to deal damage to all enemies within your reach. Requires AGI +1, INT +1, Combat Expertise, Dodge, Mobility, Spring Attack, and Level 4.
Finesse: Add AGI bonus to attack bonus for melee attacks. Focused Shot: Add INT modifier on damage rolls for ranged attacks. Great Reflexes: Increase all defensive saves required by AGI by +2. Great Stamina: Increase all defensive saves required by STA by +2. Great Will: Increase all defensive saves required by WIL by +2. Knockdown: Knock your enemy to the ground with a melee attack at the cost of -4 penalty to your attack roll. Requires STR +1. Martial Artist: You are proficient with unarmed combat. You add your WILL bonus to your Dodge check. From levels 1-3, your unarmed strikes deal 1d4 damage. From levels 4-7, your unarmed strikes deal 1d6 damage. From levels 8-10, your unarmed strikes deal 1d8 damage. You must use a hand weapon for unarmed strikes to be lethal. Requires AGI +1 and WIL +2.
Stunning Fist: You must announce that you are using this feat before attacking. You may stun your enemy with a punch and damage it as well. You may use this ability based on the modifier of your WILL. Requires AGI +1, WIL +2, Martial Artist, and Level 4.
Mechanic: +2 to Drive and Tinker checks. Point Blank Shot: You get a +1 bonus to attack and damage rolls with firearms and other ranged weapons within 30 feet. Precise Shot: You may fire at an enemy engaged in melee with an ally without the -4 penalty. Requires Point Blank Shot.
Far Shot: When you use a firearm, its range increment multiplies by 1.5. When using a thrown weapon, its range increment is doubled. Requires Point Blank Shot. Double Tap: At a cost of a full round action, you make one extra attack with your firearm or ranged weapon at your highest base attack bonus. But every attack you make in that round (extra and normal) takes a -2 penalty. Requires AGI +1 and Point Blank Shot. Run and Gun: As a full round action, you move up to your speed and make a single attack with your ranged weapon any time during the movement. Requires AGI +1, Dodge, Mobility, Point Blank Shot, and Level 4.
Power Attack: You may choose to take a -1 penalty to attack rolls to increase damage by +2. This bonus to damage is increased by 50% if you are using two hands for the attack. Every +4 to your Base Attack Bonus increases the penalty by -1 and the damage bonus by +2. Requires STR +1.
Cleave: If you kill an enemy, you may get an immediate, extra attack on an adjacent enemy once per turn. Requires STR +1 and Power Attack. Great Cleave: Works like Cleave, except with no limit to number of attacks. Requires STR +1, Cleave, Power Attack and Level 4.
Quick Draw: You may draw a weapon as a free action rather than a move action. Rapid Reload: You reload any firearm you have in hand twice as fast. Run: Instead of sprinting three times as fast, you instead sprint five times as fast, or four times as fast if you have a heavy load. Self-Sufficient: +2 to First Aid and Survival checks. Skill Focus: +3 to all checks involving the chosen skill. Stealthy: +2 to Acrobatic and Stealth checks. Toughness: You gain +3 hit points on the spot, and +1 for each level you’ve gained. Two Weapon Fighting: The penalties for fighting with two one-handed weapons (melee or ranged) are reduced. Your primary hand lessens by 2 while your off-hand lessens by 6. Requires AGI +2.
Two Weapon Defense: Gain a +1 Dodge Bonus when wielding two weapons. Improved Two Weapon Fighting: Gain an additional attack with your off-hand weapon at a -5 penalty. Requires AGI +3, Two Weapon Fighting, and Level 6.
Vehicular Combat: Once per round when your vehicle is hit in combat, you may attempt a Drive check (as a reaction) to negate the hit. The hit is negated if your Drive check result is greater than the opponent’s attack roll. Requires 1 rank in Drive.
Vehicular Shooting: The penalties you take when using a ranged weapon while in a vehicle is halved: -2 instead of -4 if your vehicle is taking a double move, and -4 instead of -8 if your vehicle is accelerating. Requires 1 rank in Drive and Vehicular Combat. Vehicular Charge: When trampling an enemy with a vehicle, damage is doubled. Requires 1 rank in Drive and Vehicular Combat.
Weapon Focus: You gain a +1 bonus to attack rolls made with the chosen weapon.
Weapon Specialization: You gain a +2 bonus to damage rolls made with the chosen weapon. Requires Weapon Focus for the chosen weapon and Level 4.
[Weapon Choices]
Basic: Any improvised weapon, civilian weaponry, small arms, etc. Advanced: Any combat melee weapon such as ballistic knives or machetes, any professional ranged weapon such as assault rifles, etc.
If you choose a ranged weapon, you begin play with two magazines for that weapon.
“Known as the Wingmaster, this pump-action combat shotgun is the most popular shotgun for military and civilian use in the world.”
Weapon: Shotgun
Damage: 1d10
Critical: 20/x4
Range: 40 feet
Capacity: 6 12-gauge shells
Reload: Full round (3 per move action)
Noise: Loud
Weight: 8 lbs
Damage Type: Blunt and Pierce
Special Qualities:
Knockdown- A direct shotgun blast within 15 feet knocks down an enemy.
Scatter- Attacks done with the shotgun will scatter in a cone of 40 feet.
Feats: Level 1:
-Alertness: +2 to Spot and Search checks.
-Determined: When reduced to negative hit points, you immediately stabilize and may still take a standard action at the cost of 1 hit point per round. You can still move without losing hit points.
-Great Will: Increase all defensive saves required by WIL by +2.
“A modern combat-ready Japanese curved sword designed to sever an opponent’s head and limbs.”
Weapon: Blade
Damage: 1d8
Critical: 18-20/x2
Range: Melee
Weight: 6 lbs
Damage Type: Slashing
Special Qualities:
Disable- This weapon is capable of slicing limbs with relative ease. You suffer no penalty instead of -2 when attempting to sever a limb or decapitating an opponent.
Feats: Level 1:
-Combat Reflexes: You can make additional attack of opportunities based on the modifier of your AGI (+1).
-Determined: When reduced to negative hit points, you immediately stabilize and may still take a standard action at the cost of 1 hit point per round. You can still move without losing hit points.
-Power Attack: You may choose to take a -1 penalty to attack rolls to increase damage by +2. This bonus to damage is increased by 50% if you are using two hands for the attack. Every +4 to your Base Attack Bonus increases the penalty by -1 and the damage bonus by +2. Requires STR +1.
Equipment: Eyes: Shades: +1 to Intimidate and Persuade.
Gear:
Basic First Aid Kit (5): Heals 5 + First Aid, Wgt: 1 lb
HAM Radio (20 hours): Allows voice communication with radio, Wgt: 1 lb
Hemp Rope (50 feet): Wgt: 10 lbs
Carrying Capacity: Current Load: 18 lbs (Light)
Light Load: 100 lbs or less
Medium Load: 101-200 lbs
Heavy Load: 201-300 lbs
“An American military sidearm and semi-automatic pistol chambered in 9mm with a 15 round magazine.”
Weapon: Pistol
Damage: 1d8
Critical: 20/x4
Range: 30 feet
Capacity: 15 9mm bullets
Reload: Swift (magazine)
Noise: Medium
Weight: 2 lbs
Damage Type: Pierce
“An aluminum-alloy modern bow that uses a levering system of cables and pulleys to bend the limbs, increasing energy-efficiency and decreasing the strength needed to pull the bow.”
Weapon: Bow
Damage: 1d8
Critical: 20/x3
Range: 110 feet
Capacity: 1 compound arrow (automatic reload)
Reload: None
Noise: Silent
Weight: 3 lbs
Damage Type: Pierce
Gear:
Lunch: Heals 8 hit points and boosts STA by +2, Wgt: 1 lb
Norma’s Car Keys: Wgt: 0.5
Wallet: $50, Wgt: 0.5
YPhone (12 hours): Allows voice communication with radio, emits light, and other functions, Wgt: 0.5 lb
Yphone Charger: Wgt: 0.5 lb
Carrying Capacity: Current Load: 3 lbs (Light)
Light Load: 33 lbs or less
Medium Load: 34-66 lbs
Heavy Load: 67-100 lbs
Name: Malcolm Hunter Gender: Male Age: 35 Background: Specialist Attributes: (5 points you can spend. +4 is the maximum bonus and -2 is the maximum penalty.)
STR: -2
AGI: 3
STA: -1
INT: 3
WIL: 2 Skills:
Sleight of Hand - 4
Stealth - 4
Persuade - 4
Acrobatics - 1
Survival - 1
First Aid - 1
Tinker - 1 Feats:
1) Focused Shot
2) Stealthy Inventory: Compound Bow
Quiver of arrows
Hunting Knife
Jacket with multiple pockets
Flask Appearance: Malcolm wears a Green, plaid hoodie almost all of the time. Below that, he usually has on a plain, black T-Shirt and jeans. The only other thing of note, other than his long, black hair, is a silver watch he wears around his neck. It no longer effectively tells time, but for some reason he never takes it off. History: Malcolm came from an awful place. His mother died of cancer when Malcolm was young, and his father had become an alcoholic as a result. Malcolm was raised resenting his father, demonizing him as the root source of all of his problems. Everyone that was aware of the situation in the Hunter household knew that the situation was escalating, speeding ever towards disaster. Eventually, an anonymous tip let the police know about Malcolm's abusive father, and Malcolm was sent away to live with his uncle. Malcolm's uncle quickly took him under his wing, teaching him about the glorious outdoors, and how mother nature would eventually reclaim the world. Malcolm eventually took up bow hunting, killing animals not for sport, but food. Life went on, and for once, Malcolm was happy. This, however, did not last. Malcolm's father was eventually able to track down Malcolm, and, in a drunken rage, stormed into his home, killing his brother and severely beating Malcolm. The police attempted to find Malcolm's dad, but the search turned up nothing. Seeing as Malcolm was now an adult according to the law, he was let out into the world, let to make his own way through it. So, he went on, hunting for food and profit, living his uncles teachings. Inevitably, they paid off, and nature did indeed come back to reclaim the world, sooner than Malcolm expected. The zombies rose up, and Malcolm saw what they could do. He was horrified. While his uncle has said that Nature would rise up, it was supposed to be slow. Peaceful. Malcolm decided that the infection was, in fact, not the work of the inevitable fall of humanity, but another hurdle in life's bumpy road. So, Malcolm decided to survive. Personality: Quite, and usually a loner. He is quite volatile, quickly rising from quite to yelling if anyone tries to draw him out of his shell. If he ever ends up in a group, he tries to skirt around the edges, never really becoming an accepted member of the team. Picture:
Aaaaand... Fixed.
Last edited by AnInvisibleUser; 06-04-2012 at 11:34 PM.
Name: Norma Hall
Gender: Female
Age: 23
Background: Student
Attributes:
STR: 0
AGI: 1
STA: 0
INT: 3
WIL: 1
Skills (bolded are favoured):
Climb - 1
Drive - 1
Appraise - 1 Knowledge (Local) - 4
Tinker - 1 Listen - 4
Persuade - 1 Search - 4
Spot - 1
Feats:
1) Dodge
2) Great Reflexes
Inventory: Keys to her beat-up car, wallet with a decent amount of cash, packed lunch, backpack, cellphone and charger
Appearance: A relatively forgettable looking girl, Norma stands about 5'8" with dark red hair and brown eyes. Never quite getting out of the dressing habit enforced by the uniform policy of her highschool, she still mostly wears button-up dress shirts and work-casual pants.
History: Norma is the kind of girl who you'd describe as perfectly average, going all the way down to her childhood. Growing up in some small town, she lived with her parents and siblings for most of her life, and some time later was accepted to a nearby college. Almost predictably, she attended as an undeclared major, and eventually became a general arts student. Her grades were average.
Personality: Mostly friendly and accepting of all but the sketchiest looking people, Norma also has a tendency to mask an incredibly passive, some might even say cowardly, nature with sarcasm and humour. She often gives the impression that she knows what she's doing or has a plan, but rarely ever does and often panics when put in roles of leadership.
Picture:
Why is it so much more difficult to find average-looking girls on the net?
Hope I did everything right.
Last edited by Palamedes; 06-06-2012 at 11:09 AM.
Reason: Just like I said I would
Name: Jason Culver Gender: Male Age: 30 Background: Specialist Attributes:
STR: -1
AGI: 1
STA: 2
INT: 2
WIL: 1 Skills:
Jump - 4
Stealth - 1
Knowledge (History) - 1
Knowledge (Nature) - 4
Listen - 4
Search - 1 Feats:
Alertness
Great Stamina Inventory:
Pistol (ammo included)
History/Detective Journal
Small metal case that holds his pens
Wallet (with bank/business cards)
Camera Phone
Appearance: Usually wears collared zip up jackets (grey, black, brown. today it's grey) over a plain t-shirt and jeans. Short brown hair and wears contacts (used to wear glasses but it became an inconvenience during his PI work). He has built up a bit of arm and leg muscle (also from PI work) from the increase of physical exercise he's had to do. He has a habit of leaning forward and forces himself to stand tall around others (this was caused by bending down/squatting too many times to examine plant and animal life in the past). History: Jason had an ordinary childhood, his parents switching occupations every few years but always earning enough to live under a roof with meals every day. As he grew up, technology seemed to be advancing in leaps and bounds. He could explore/learn all about the natural wonders of the world through the internet, but that didn't satisfy him. At high school he met his two lifelong friends. Through uni Jason studied natural sciences and history, and also learned parkour with his friends. Jason became an agricultural scientist while his two friends had become investigators in the police force. A year before the outbreak, the three became a PI service to investigate strange events that were changing the world for the worse. Increasingly erratic human behavior that led to pointless crimes, abnormal animal and plant activity. Jason is currently in the city searching for his friends. He is determined to learn the answers on how the outbreak happened before his time on Earth is up. Personality: Jason is a fairly open person, having to talk to many people during his work. He's become a decent judge of character but is weary of people's intentions. He is very curious about the mysteries of the world and is willing to work hard (mentally or physically) to get tasks done. He is very critical of his abilities, and the abilities of others. Picture:
If anything is wrong, please point it out. First time doing a D&D style character sheet. This World was fun to watch, and this looks like it will be just as entertaining (whether I get in or not).
Last edited by BlueYoshi; 06-07-2012 at 12:26 PM.
Reason: Finally done.
Re: A Zombie Apocalypse d20RPG- Looking for Players
First military person! I wonder how this one turns out!
Name: Seiko Kiyoshi
Gender: Male
Age: 47
Background: Soldier
Attributes: (5 points you can spend. +4 is the maximum bonus and -2 is the maximum penalty.)
STR:+4
AGI:+1
STA:+0
INT:+0
WIL:+0
Skills: Intimidate- 3 Stealth- 3 Use Rope- 3
Survival- 1
Search- 1
Feats:
1) Determined
2) Power Attack
3) Combat Reflexes
Inventory: Katana (weapon), HAM Radio, Rope, First Aid Kit, Shades
Appearance: An older gentleman with a dignified stature. He wears a black suit that despite the chaos he has maintained in quality. He presents himself in a way that is calm and neutral in a time where chaos reigns.
History: Seiko was a former hitman of the Yakuza back when those kinds of organizations flourished in civil society. He was responsible for the assassinations of several key scientists against the biological research that created Capitol City's apocalipse. When the outbreak initially occurred, several cowardly members of Seiko's group committed suicide, in turn becoming zombies and killing the others. He is one of the few that remain, separated and hiding among the populace of Capitol City.
Personality: Seiko retains his mercenary grace, often being silent unless spoken to, and rarely respecting the authority of those seeking to use arms to gain an advantage. His honor prevents him from harming anyone whom he does not have a direct objective to kill.
Picture:
Last edited by MasterBlade; 06-06-2012 at 05:32 PM.
Dian Martin, Nurse of Blood. aphoristicBloodbanker [AB]
Re: A Zombie Apocalypse d20RPG- Looking for Players
People do know you can make a girl without being a girl
right
Your chumhandle is curiousCat and you are never, ever sarcastic.
seedy: spidercat, spidercat / where the hell is she at / lurking hard, lots of fluff / just grins when you give her guff / watch ouuuuuut when she gets power roles
[17:59] <@Sotek> sounds good. cat is a bitch to lynch anyway
[17:59] <@Sotek> she does her little cat dance and everyone gets distracted
StiqFigurMaster: Nothing personal cat, but I'm always okay with lynching cat, she's like a ball of indistinguishable meta of pain and misery
Eidolonic: she wants to be the very best / like no one ever was / to unnerve us is her real test / to be unreadable is her cause
Sruixan: if Cat can just keep herself alive (and given how it's Cat we're talking about here I'm sure we'll be fine)
Gloomy: I swear, Cat. The ONE time I give you leeway, you are actually full on scum. >.>
Acio: ┻━┻ ︵ ¯\(ツ)/¯ ︵ ┻━┻: (1) (Curiouscat)
Deceptive: Giving Cat something is a gamble. I have full faith that she will use it very well. I just have no idea if she is actually town or scum.
Re: A Zombie Apocalypse d20RPG- Looking for Players
It's just that that happens everywhere, Pala.
Your chumhandle is curiousCat and you are never, ever sarcastic.
seedy: spidercat, spidercat / where the hell is she at / lurking hard, lots of fluff / just grins when you give her guff / watch ouuuuuut when she gets power roles
[17:59] <@Sotek> sounds good. cat is a bitch to lynch anyway
[17:59] <@Sotek> she does her little cat dance and everyone gets distracted
StiqFigurMaster: Nothing personal cat, but I'm always okay with lynching cat, she's like a ball of indistinguishable meta of pain and misery
Eidolonic: she wants to be the very best / like no one ever was / to unnerve us is her real test / to be unreadable is her cause
Sruixan: if Cat can just keep herself alive (and given how it's Cat we're talking about here I'm sure we'll be fine)
Gloomy: I swear, Cat. The ONE time I give you leeway, you are actually full on scum. >.>
Acio: ┻━┻ ︵ ¯\(ツ)/¯ ︵ ┻━┻: (1) (Curiouscat)
Deceptive: Giving Cat something is a gamble. I have full faith that she will use it very well. I just have no idea if she is actually town or scum.
Re: A Zombie Apocalypse d20RPG- Looking for Players
Fair enough, but remember that there are a fair amount of people who are only really comfortable playing or writing for characters of a single gender, and you can't really blame them for not doing things they're uncomfortable with.
Re: A Zombie Apocalypse d20RPG- Looking for Players
Let's also go over the reasons for the portraits.
I plan to run the game with MapTools, a wonderful little program that allows me to draw on a grid and use tokens. The portraits are there for me to make tokens. Here's a few examples with the portraits given to me right now:
Re: A Zombie Apocalypse d20RPG- Looking for Players
Finally finished.
I've only come up with one female character for RP'ing and I didn't want to use her here (sorry Cat. Her name is Juliet Hikaru. You might remember that name from a PYP mafia that I replaced out of). Next character brainstorming session, has to be a female.