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Thread: Thoughtstuck - END OF ACT 3 ACT 1: Oh god no.

  1. #51
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    Re: Thoughtstuck - ACT 2: Find the mouse!

    puzzlekind!

  2. #52
    Captain Sparrowsmith's Avatar
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    Re: Thoughtstuck - ACT 2: Find the mouse!

    Definitely Puzzlekind
    Your name is Sparrowsmith. Of course, it's not really, but you like to pretend that when online due to an inside joke which only you get. It's kind of ironic. Your Avatar was made by аshdenej, it is an awesome sparrow. You just posted something lame, like you always do. You don't mind this, because it was intentional.
    Diskbreak:

  3. #53
    Something or Other rhelmot's Avatar
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    Re: Thoughtstuck - ACT 2: Find the mouse!

    Hey everyone!

    No, I don't have the flash done yet. I'd estimate I'm 70% done, though!

    I do, however, have one last panel and a preview for the flash in gif form.

    > Bach: Pick the cube.



    You captchalogue the POCKET CUBE. You knew how to solve this thing once, but your memory is a bit foggy on the subject.

    ...oh wait you were supposed to put it in your strife specibus, not captchalogue it.

    Darn it.


    Just a little tide-me-over until I can finish the flash! It will use a volume 9 song. (one of the reasons I wanted to do a flash instead of psyching you guys out in the first place) Also, have this little preview image:


  4. #54
    Rogue of Life ceilingFlowershot's Avatar
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    Re: Thoughtstuck - ACT 2: Wait for the flash!

    God, I love your animations!
    Even if gif. You should do a tutorial on how you make them, they're so good.
    I'm still learning, but I really like yours because they're complicated and cool.

    You're the new hussie. /shot/




  5. #55
    OBEY GUNDAM Absol's Avatar
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    Re: Thoughtstuck - ACT 2: Wait for the flash!

    Your animations are just so cool~

  6. #56
    Something or Other rhelmot's Avatar
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    Re: Thoughtstuck - ACT 2: Wait for the flash!

    HEEEERE WE GO

    > [S] Bach: Exit.



    This spoiler contains *gasp* actual spoilers! Don't read 'till you're done with the flash!


    And there you have it! Hope it was worth the wait!

    Tiny little note about issuing commands: You can give commands to either Brad or Bach now, but they probably won't end up being panel titles in favor of Exile commands. No, I haven't forgot about those guys! Instead, the characters will have your commands interwoven with their actions while the exiles have their way with the titles.

  7. #57
    OBEY GUNDAM Absol's Avatar
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    Re: Thoughtstuck - ACT 2: Wait for the flash!

    >Types "hi" to test if it works.
    >ffffffffffffffffffffff-

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    Re: Thoughtstuck - ACT 2: [S] Bach: Exit.

    Brad: check for a pulse

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    Captain Sparrowsmith's Avatar
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    Re: Thoughtstuck - ACT 2: [S] Bach: Exit.

    The first one of those you see is actually completely governed by a random number generator, and will be different each time you watch!
    You have to tell me how to do this :O

    Brad: Flip the fuck out
    Your name is Sparrowsmith. Of course, it's not really, but you like to pretend that when online due to an inside joke which only you get. It's kind of ironic. Your Avatar was made by аshdenej, it is an awesome sparrow. You just posted something lame, like you always do. You don't mind this, because it was intentional.
    Diskbreak:

  10. #60
    Something or Other rhelmot's Avatar
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    Re: Thoughtstuck - ACT 2: [S] Bach: Exit.

    Quote Originally Posted by Sparrowsmith View Post
    You have to tell me how to do this :O
    Sure! Essentially, there is a single movie clip with a bunch of squiggles drawn in it, and gets set to a random one of those frames each time it iterates. There are a bunch of these clips, each offset from eachother by a frame, and being scaled with a tween. The transformation point for the object is set to be exactly on the horizon, so when it scales, things look like they're coming from that point. It's pretty complicated, so I set up a simple demo to show how it works. It's saved for flash 2004, which is the earliest version I have.

    Anyway! On to the updates!

    > hey kid



    Oh god. Oh god oh god oh god.

    No no no no. Oh god no. Oh no oh god oh god no no no.

    Oh my god OH MY GOD NO!!!!!!!

    NO! NO!!!!!

    > gettin' beat up over this ain't good





    Pesterlog:


    > c'mon, kid


    nooooot gonna lie I nearly started crying myself drawing that last panel

  11. #61
    OBEY GUNDAM Absol's Avatar
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    Re: Thoughtstuck - ACT 2: [S] Bach: Exit.

    Oh god he landed on some of the sharpest ones!

    >Give your father a decent burial. He deserves at least that much, even if all the relatives and friends can't be there from the funeral.

  12. #62
    Something or Other rhelmot's Avatar
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    Re: Thoughtstuck - ACT 2: [S] Bach: Exit.

    Right, I should mention:

    The arc is going to move on from brad being all emotional over his dad, so we need to figure out how that's going to happen next. Your options are:

    > Brad: Finally start responding to exile.
    > Bach: Intervene.
    > Cactusprite: Suddenly appear.
    > Imps: Attack.

    As compensation for submitting a command that could not be used because I failed to mention this, Absol's command will be spoken verbatim by Brad at some point in the near future.

    GO!

  13. #63
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    Re: Thoughtstuck - ACT 2: [S] Bach: Exit.

    >Brad: Finally start responding to exile.

    Yay, my command still gets to be used even though it is completely useless! //shot

  14. #64
    Something or Other rhelmot's Avatar
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    Re: Thoughtstuck - ACT 2: [S] Bach: Exit.

    Hm, not many people seem to be interested in tossing out commands. I should probably do something like stick a link to this in my sig and actually be active on the rest of the forums.

    > get up already



    > i said



    You suddenly hear a voice shouting, "GET UP!"

    You instantly sit up, but there doesn't seem to be anyone around...

    > oh youre kidding me



    > HEY BRAD



    The voice begins to address you again. It is really very loud, and kind of grating to listen to.

    You try to respond to it, but are promptly informed that he (it is quite obviously a male voice) cannot hear you, only see you.

    I wrote a little add-on for the authorship version of the mirror that lets me display a number of panels as forum syntax, so that should make it significantly less hair-pulling for me to stick updates up on here. This is me testing that out!

    Anyway, while working on these panels I developed more of an exact backstory for Brad's exile, the downside of this being that it requires a bit of narration shenanigans to pull off the reveals correctly. In a practical sense, this means that we won't actually be seeing him for a while. To make it up to all you devoted readers, you can suggest things for the exile to say now!

    Edit: Uh, for some reason the GET UP! panel isn't animating properly for me when I view it here, but it works everywhere else including right click -> open image in new tab??? Does anyone else have this problem/know the solution?
    Edit2: Okay it's just chrome being a douche when it comes to animating stuff. Gotta deal with it.
    Last edited by rhelmot; 07-04-2012 at 02:05 PM.

  15. #65
    OBEY GUNDAM Absol's Avatar
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    Re: Thoughtstuck - ACT 2: [S] Bach: Exit.

    Works fine for me.

    >Go explore.
    Last edited by Absol; 07-04-2012 at 07:11 AM.

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    Re: Thoughtstuck - ACT 2: [S] Bach: Exit.

    Inform your server player of the voice. If this is part of the game then it might be dangerous.
    Your name is Sparrowsmith. Of course, it's not really, but you like to pretend that when online due to an inside joke which only you get. It's kind of ironic. Your Avatar was made by аshdenej, it is an awesome sparrow. You just posted something lame, like you always do. You don't mind this, because it was intentional.
    Diskbreak:

  17. #67
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    Re: Thoughtstuck - ACT 2: [S] Bach: Exit.

    imp: mess with corpse

  18. #68
    Something or Other rhelmot's Avatar
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    Re: Thoughtstuck - ACT 2: [S] Bach: Exit.

    Sorry this batch took so long. This is actually two updates worth, but there was pretty much no reason to give you just the first batch because there were no good commands you could have given. Instead, have three pestelogs!

    > SO HERE'S THE DEAL



    What is that obnoxious voice talking about? You don't have any messages to attend to.

    > ==>



    Oh. Those messages.

    > Brad: Answer KG.



    Pesterlog


    > Brad: Answer PI.



    Pesterlog


    > Brad: Answer Bach.



    Pesterlog




    For some reason I'm really not happy with my writing in that last pesterlog. Eh, whatever.
    Last edited by rhelmot; 07-06-2012 at 01:42 AM.

  19. #69
    Pimp of Sass Recyth's Avatar
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    Re: Thoughtstuck - ACT 2: Drama in the Land of Trees and Eggs

    >IIIIIIIIMPS! D:<

  20. #70
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    Re: Thoughtstuck - ACT 2: Drama in the Land of Trees and Eggs

    Brad: you have backup hats its no big deal

  21. #71
    Something or Other rhelmot's Avatar
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    Re: Thoughtstuck - ACT 2: Drama in the Land of Trees and Eggs

    I have no excuse for how long this update took.

    Except for the part where it's awesome.

    > ==>





    Pesterlog


    > Brad: Look.





    Pesterlog


    > Brad: Retrieve second and third hats from Strife Deck.



    Pesterlog


    > ==>





    Pesterlog


    > ==>







    Pesterlog


    > ==>





    Pesterlog


    Watch as Andrew uses AAAALLLLLLL the art styles! And also sneakily takes AAAALLLLLLL the commands even if they weren't explicitly page titles!
    Last edited by rhelmot; 07-10-2012 at 11:12 AM.

  22. #72
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    Re: Thoughtstuck - ACT 2: Drama in the Land of Trees and Eggs

    wow man, that last page right there is really good you are getting a lot better
    >Level Up

  23. #73
    Something or Other rhelmot's Avatar
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    Re: Thoughtstuck - ACT 2: Drama in the Land of Trees and Eggs

    HEY GUYS I'M SORRY THAT TOOK SO LONG

    > [S] Brad: Level up.



    ==>


    The good news is that now that I have the code for that kind of walkaround done, I should be able to make future ones (much more expansive and interactive!) much quicker.

    Also whoever did the coding for [S] ACT 4 has my eternal respect. Sylladexes are a bitch to code.

  24. #74
    OBEY GUNDAM Absol's Avatar
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    Re: Thoughtstuck - ACT 2: [S] Brad: Level Up!

    >Feeling confident, you decide to explore the nearby area.

    Haha, I'm making him look like one of those hat salesmen guys that have a bunch of hats on their heads.

  25. #75
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    Re: Thoughtstuck - ACT 2: [S] Brad: Level Up!

    Brad: look down

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