MSPA Forums
Page 57 of 96 FirstFirst ... 7475455565758596067 ... LastLast
Results 1,401 to 1,425 of 2386

Thread: [TF2] 11th Edition: The hats will never stop

  1. #1401
    Science Shark Siegmundfried's Avatar
    Join Date
    Dec 2010
    Location
    The Land of Mountains and Majesty [Denver, CO]
    Posts
    1,470

    Re: [TF2] 11th Edition: The hats will never stop

    Quote Originally Posted by genteelGunslinger View Post
    I've never used the Direct Hit in MvM. I wonder how that would fair....
    It's pretty schwank - it's basically free damage and projectile speed upgrades to start out. The diminished splash is less of a problem because it's easy to hit giant bots, there are generally enough bots that you inevitably hit something during the hordes, and if there are only a couple left, the path is pretty easy to guess and take out. I use it pretty much every time I go soldier in MvM.
    Your chumHandle is sequesteredSage, and you type with as much grammatical finesse as you can muster.


  2. #1402
    }:o) Weeaboo's Avatar
    Join Date
    May 2011
    Location
    Tennessee
    Posts
    11,263

    Re: [TF2] 11th Edition: The hats will never stop



    An expensive joke.


  3. #1403
    β version Smashing.exe's Avatar
    Join Date
    Oct 2012
    Location
    Heaven's Throne
    Posts
    51

    Re: [TF2] 11th Edition: The hats will never stop

    So, do you guys have any general tips for fighting Merasmus? I've already pointed out that for some reason, using the spy weapons do ridiculous amounts of damage to him when stunned, but I'm curious about the other classes as well.
    Forum Adventures:


  4. #1404

    Re: [TF2] 11th Edition: The hats will never stop

    Huntsman Snipers.
    That's pretty much the only tip required.
    Everyone go Huntsman Sniper.

    You can headshot him for 1080 damage every couple of seconds, once he is stunned you can just regular hit him for 1080 damage.
    You can hide and seek easily because the Sniper's not particularly slow.
    untitled.png

  5. #1405
    DAAAAAAAARLING/Knight of Hope genteelGunslinger's Avatar
    Join Date
    Jan 2012
    Location
    Land of Dust and Malls
    Pronouns
    he/him/his
    Posts
    3,565

    Re: [TF2] 11th Edition: The hats will never stop

    Quote Originally Posted by Siegmundfried View Post
    It's pretty schwank - it's basically free damage and projectile speed upgrades to start out. The diminished splash is less of a problem because it's easy to hit giant bots, there are generally enough bots that you inevitably hit something during the hordes, and if there are only a couple left, the path is pretty easy to guess and take out. I use it pretty much every time I go soldier in MvM.
    Just had a go at it. Played some Wave 666. Man, that thing packs one hell of a punch. And the increased fire-rate and reload speed turns it into one hell of a weapon for dealing with single enemies. Upgraded flight speed really lets this weapon shine as well.

    I'd suggest this weapon for when you know you'll be dealing with lots of big targets, like Steel-Gauntlet heavies and Giants. In Wave 666, it is also a very, very good choice. I saved our team on several occasions just before the bomb was about to be dropped. It also works wonderfully with the Buff Banner, which I think is a MUST with Wave 666. The damage output lets you get Buffs quickly, and so lets you keep your team powered up more often. An increased duration is also money well spent.


    I also had a go at FaN. The weapon doesn't have increased reload speed. Rather, it loads it's full clip all at once. At full clip upgrade, that's 6 shots instantly reloaded! The scattergun at full reload is still going to be faster at fully reloading from empty, and so could probably still be the better choice, but the weapon is still very handy for quick bursts of damage, what with its high fire-rate. Paired with Crit-a-cola or a crit boost, and I bet it would be very effective.

    Also, rapid-fire shotgun is hilarious. And the Pomson is simply still crap, and no one should use it, ever.
    Last edited by genteelGunslinger; 10-31-2012 at 05:34 AM.
    To avoid confusion, but not by much ------> 'should have', 'could have', 'might have', 'would have'. Hoo hoo hoo, mm.

  6. #1406
    Cuteness Connoisseur WordsHere's Avatar
    Join Date
    Apr 2009
    Location
    Kansas
    Posts
    3,873

    Re: [TF2] 11th Edition: The hats will never stop

    I've discovered that your eternal reward is very good. The robots are too stupid to notice much of anything.

  7. #1407

    Re: [TF2] 11th Edition: The hats will never stop

    Quote Originally Posted by genteelGunslinger View Post
    I also had a go at FaN. The weapon doesn't have increased reload speed. Rather, it loads it's full clip all at once. At full clip upgrade, that's 6 shots instantly reloaded! The scattergun at full reload is still going to be faster at fully reloading from empty, and so could probably still be the better choice, but the weapon is still very handy for quick bursts of damage, what with its high fire-rate. Paired with Crit-a-cola or a crit boost, and I bet it would be very effective.
    The other cool thing about the FaN is that you can act as a Pseudo-Pyro with it. You can push bomb-bots into holes and, if you have a lot of health or an uber canteen or two, you can keep bots from capping the bomb long enough for your allies to revive. Really the Scout in MvM is best as a support as he picks up money with a wider range and gets health for it, his milk is super-useful as it slows down robots when upgraded and can help keep the high-DPS classes alive, and marking for death with the Sandman balls or the Fan of War (If you dont want to spend 400 monies on marking for death and since you are gonna be all up in their faces anyway) is helpful too if you dont have a piss sniper or your soldier cant stay alive long enough to use a buff banner and it gives the Engie more DPS.

  8. #1408
    DAAAAAAAARLING/Knight of Hope genteelGunslinger's Avatar
    Join Date
    Jan 2012
    Location
    Land of Dust and Malls
    Pronouns
    he/him/his
    Posts
    3,565

    Re: [TF2] 11th Edition: The hats will never stop

    Quote Originally Posted by Lazyboy21350 View Post
    The other cool thing about the FaN is that you can act as a Pseudo-Pyro with it. You can push bomb-bots into holes and, if you have a lot of health or an uber canteen or two, you can keep bots from capping the bomb long enough for your allies to revive. Really the Scout in MvM is best as a support as he picks up money with a wider range and gets health for it, his milk is super-useful as it slows down robots when upgraded and can help keep the high-DPS classes alive, and marking for death with the Sandman balls or the Fan of War (If you dont want to spend 400 monies on marking for death and since you are gonna be all up in their faces anyway) is helpful too if you dont have a piss sniper or your soldier cant stay alive long enough to use a buff banner and it gives the Engie more DPS.
    I had that problem too, actually. If you're dying too much, an uber canteen is a must. Those buffs are super important for the team. As the buff soldier, you should really be trying to get as many buffs up as fast as possible.
    To avoid confusion, but not by much ------> 'should have', 'could have', 'might have', 'would have'. Hoo hoo hoo, mm.

  9. #1409
    To university I go! williamcll's Avatar
    Join Date
    May 2009
    Location
    Hong Kong
    Pronouns
    he/him/his
    Posts
    5,114

    Re: [TF2] 11th Edition: The hats will never stop

    Quote Originally Posted by Weeaboo View Post


    An expensive joke.
    You can still buy those rings?

  10. #1410
    Nomad of unimportance Mr.Tie's Avatar
    Join Date
    Feb 2011
    Posts
    1,027

    Re: [TF2] 11th Edition: The hats will never stop

    welp went on a little crate/crafting thing.. so, here's stuff I got to sale, about a refined or caftable hat each per usual.

    Rump-o-lantern
    Hootsalot
    Wraith wrath
    Executioner(keeping it for now, didn't realize how this and blight beak looks)
    Spooky shoes (2)
    Spooky sleeves

    dotdotdot

    Bat out of hell (2)

    Quote Originally Posted by williamcll View Post
    You can still buy those rings?
    yep, they even went on sale for 50$
    Last edited by Mr.Tie; 11-03-2012 at 01:02 PM.
    Back Pack

  11. #1411
    [Divine Retribution] MESIAS_ROCKET's Avatar
    Join Date
    Jul 2010
    Location
    La Mesianica
    Posts
    1,324

    Re: [TF2] 11th Edition: The hats will never stop

    I can give you a refined for that Sir-Hoots-a-lot, another one for that Worst Nightmare and a reclaimed for that bat out of hell.
    And maybe I can get one or two eerie keys for any other stuff.

    Backpack - tumblr

  12. #1412
    You Cannot Be The Hero Red709's Avatar
    Join Date
    May 2011
    Location
    Self-Hate City, Internal Anger and Depression District
    Pronouns
    [none]
    Posts
    5,576

    Re: [TF2] 11th Edition: The hats will never stop

    yeah I opened a pair of crates and got the baloon and brain hat
    sorry, crafted them together tho guys
    it turned into a Hotrod

    :|

    on a seperate note, anyone interested in a Demosoul?

  13. #1413
    Pretty girls and owl-like gods Superfrequency's Avatar
    Join Date
    Apr 2009
    Posts
    11,953

    Re: [TF2] 11th Edition: The hats will never stop

    Am I the only one who isn't colorblind, but likes having colorblind mode on? I find the little icons they put above players when they get jarate'd etc are a lot more immediately readable than just being drippy.


  14. #1414
    You Cannot Be The Hero Red709's Avatar
    Join Date
    May 2011
    Location
    Self-Hate City, Internal Anger and Depression District
    Pronouns
    [none]
    Posts
    5,576

    Re: [TF2] 11th Edition: The hats will never stop

    Quote Originally Posted by Superfrequency View Post
    Am I the only one who isn't colorblind, but likes having colorblind mode on? I find the little icons they put above players when they get jarate'd etc are a lot more immediately readable than just being drippy.
    really? I can tell with jarate because they well
    turn bright yellow but... lol

  15. #1415
    Pretty girls and owl-like gods Superfrequency's Avatar
    Join Date
    Apr 2009
    Posts
    11,953

    Re: [TF2] 11th Edition: The hats will never stop

    Yes, really. It's just as useful to me as knowing how injured somebody is when they call for medic. It helps me prioritize targets more efficiently.


  16. #1416
    To university I go! williamcll's Avatar
    Join Date
    May 2009
    Location
    Hong Kong
    Pronouns
    he/him/his
    Posts
    5,114

    Re: [TF2] 11th Edition: The hats will never stop

    AWWWWWWWWWWWWWWWWWW, I was just one cursed item away from crafting a crused object.

  17. #1417
    Cuteness Connoisseur WordsHere's Avatar
    Join Date
    Apr 2009
    Location
    Kansas
    Posts
    3,873

    Re: [TF2] 11th Edition: The hats will never stop

    I'm pretty sure it goes until the 9th or something. :0

  18. #1418
    Speaker of The Vast Gdfunb curiousTerminal's Avatar
    Join Date
    Mar 2011
    Location
    Land of Guns and Fields
    Pronouns
    he/him/his
    Posts
    2,690

    Re: [TF2] 11th Edition: The hats will never stop

    Quote Originally Posted by Superfrequency View Post
    Yes, really. It's just as useful to me as knowing how injured somebody is when they call for medic. It helps me prioritize targets more efficiently.
    I do it too, it is quite helpful.

  19. #1419
    }:o) Weeaboo's Avatar
    Join Date
    May 2011
    Location
    Tennessee
    Posts
    11,263

    Re: [TF2] 11th Edition: The hats will never stop

    Quote Originally Posted by WordsHere View Post
    I'm pretty sure it goes until the 9th or something. :0
    Yeah it is.
    People are silly.


  20. #1420
    DAAAAAAAARLING/Knight of Hope genteelGunslinger's Avatar
    Join Date
    Jan 2012
    Location
    Land of Dust and Malls
    Pronouns
    he/him/his
    Posts
    3,565

    Re: [TF2] 11th Edition: The hats will never stop



    I think victory is now guaranteed.


    Also, I'm in need of a description tag on cheap. Anyone willing to give me one for two reclaimed and about 6 weapons?

    Edit: I was just on a server that only had two kids playing. They were telling me to get off because it was a 'private game'. I told them it was a free server
    And their attitude of yelling at me to get off made me decide that I'll have some fun with these guys.

    So, one Riddle games, one Holy Grail bridge skit test involving troll romance and a Heavy fist-fight later...



    I felt antagonistic today

    I totally won with the Eviction Notice. I would say it's the tutu.
    Last edited by genteelGunslinger; 11-02-2012 at 06:40 AM.
    To avoid confusion, but not by much ------> 'should have', 'could have', 'might have', 'would have'. Hoo hoo hoo, mm.

  21. #1421
    Nomad of unimportance Mr.Tie's Avatar
    Join Date
    Feb 2011
    Posts
    1,027

    Re: [TF2] 11th Edition: The hats will never stop

    ah yes, people saying it's a private game.. a while ago 2 or 3 people we trying to farm achievements on a server I was an admin on, said it was alright since there wasn't anyone else, but when people started to join and playing, they were complaining that this was an achievement server and they shouldn't fight.. despite everyone and my comments on that being completely false, they kept going... no one on the normal play quit, just them after a bit of raging.

    which reminds me of another case, a guy claiming to be admin and threatening to ban us all, and seemingly to be taken seriously.. typing "/csay No you're not" followed by at least a kick never been so satisfying.

    edit: I also have a few tags if needed
    Last edited by Mr.Tie; 11-02-2012 at 10:46 AM.
    Back Pack

  22. #1422
    Speaker of The Vast Gdfunb curiousTerminal's Avatar
    Join Date
    Mar 2011
    Location
    Land of Guns and Fields
    Pronouns
    he/him/his
    Posts
    2,690

    Re: [TF2] 11th Edition: The hats will never stop

    Quote Originally Posted by Mr.Tie View Post
    which reminds me of another case, a guy claiming to be admin and threatening to ban us all, and seemingly to be taken seriously.. typing "/csay No you're not" followed by at least a kick never been so satisfying.
    yeah well my uncle works at valve and he said he would vac ban anybody i say so you better watch it!!!!!

  23. #1423
    You Cannot Be The Hero Red709's Avatar
    Join Date
    May 2011
    Location
    Self-Hate City, Internal Anger and Depression District
    Pronouns
    [none]
    Posts
    5,576

    Re: [TF2] 11th Edition: The hats will never stop

    hahah
    I just hate people who can't deal with it

    like
    I insult people who ignore team objectives or the point of servers, but it's usually because then when I turn around and defend myself they get owned
    it's one of those moments where you have to wonder "Wow are you really so bad at this game you can't get stabs as a spy unless I'm too busy trying to fight the boss to defend myself"

  24. #1424
    Nomad of unimportance Mr.Tie's Avatar
    Join Date
    Feb 2011
    Posts
    1,027

    Re: [TF2] 11th Edition: The hats will never stop

    so the game updated.. nothing much other then the heavy tutu set is now a set and you get the voice lines. Other classes then sniper are now maybe a valid choice against Merasmus, and you keep track of the level you killed.. I dunno, as if Merasmus wasn't hard to kill before or anything they maybe buffed him? well if the rest of the classes are more efficient, maybe it's not so bad.
    Back Pack

  25. #1425
    DAAAAAAAARLING/Knight of Hope genteelGunslinger's Avatar
    Join Date
    Jan 2012
    Location
    Land of Dust and Malls
    Pronouns
    he/him/his
    Posts
    3,565

    Re: [TF2] 11th Edition: The hats will never stop

    Tie, I've sent you a friend request. Send me a trade request when you see me online.

    Edit: Thanks muchly, bro. I was prepared to pay much more than just a reclaimed.



    I put it to good use.
    Last edited by genteelGunslinger; 11-03-2012 at 12:02 AM.
    To avoid confusion, but not by much ------> 'should have', 'could have', 'might have', 'would have'. Hoo hoo hoo, mm.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •