>Swing it on the rop if its long enough? If not, set up the pulley, so when drawn tight, the key will be over the hatch, then drag it over and lift it above the hatch, then drop it. Instead of like this=|| do it like this |\
>Swing it on the rop if its long enough? If not, set up the pulley, so when drawn tight, the key will be over the hatch, then drag it over and lift it above the hatch, then drop it. Instead of like this=|| do it like this |\
You find a cache of extra pulleys and manage to set them up so that the key is above the hatch. You lower the key, and it slides into a grove you had missed before. A button appears on the top of the key.
(Sorry that reply took so long, I hadn't realized someone had posted a suggestion.)
>BE JOE AT THE BUTTON FACTORY!!! PUSH THAT BUTTON LIKE YOU'VE NEVER DONE BEFORE!!!
You press the button. Two handles pop out of either side of the to of the key. It looks as if you're supposed to turn the key.
You turn the key, and the hatch opens, draining all of the water out of the room. You can now descend even further down the main hole, if you can find a way down without killing yourself.
Rope? If not, climb carefully. WAIT! use the rope from the pulley system! I win!
You use tie the rope from the pulley system to a rock jutting out of the side of the cliff. You take a look around. The bottom of that pit is pretty far down, you'd probably die if you fell. Your watch says 3:00 AM.
>Don't fall, and take note of that when if you restart twice, the first time will be underwater, the next will be hanging off a cliff. Climb down, but be careful.
You climb down the rope not fallingly and carefully, and when you reach the bottom, you see an eerie glow emanating from a small cave.
You walk into the cave, and you see a small room carved into the rock. The room has a pedestal in the center, with a strange rock with glowing runes on it.
Pick up the rock, but carefully.. use your shirt maybe even, OOH use the goblin things shirt!
Ignoring the voices inside your head, you pick up the rock with your bare hands. As you lift it from its pedestal, the runes begin to glow brighter and you feel a magical energy surging through your veins.
You have learned the spell Rise Water!
You have fully explored The Hole!
> Restart? (Don't worry, when you restart, you will retain knowledge of the spell.)
Restart, but remember, you'll be underwater. Then, go back to the place where you started, and raise water to get out.
Time and space, blah, blah, blah, you now find yourself... not in a hole. You realize that all around you is a forest, and the hole has what appears to be a compass rose drawn next to it in the dirt. The time is 3:30 AM.
....? You should have restarted at 2:30...? When you're underwater? Confusion...?
((Sorry, typo.))
You are then dragged back through time to 2:30 AM.
Ah, okay. Much better. Don't forget to breath with the apparatus, and go back to the first hole, and cast raise water.
You cast raise water and float up to the top, where it looks like exactly like I described it before.
Go exploring!
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Discover who you are!
Hey guys! I hope you enjoy this awesome story I'm writing called And so it begins. I'd really appreciate it if you check it out, as I'm choked for commands.
Feel free to PM me or anything. 'Preciate it.
You can't discover who you are because there's nothing to discover with! So you decide to settle on exploring. You see lots of trees, and since you figure you can always just come back here if you get lost, you start to wander aimlessly in the dark woods. You got lost.
> Restart?
*sigh* sure, stupid person getting lost.
Hey guys! I hope you enjoy this awesome story I'm writing called And so it begins. I'd really appreciate it if you check it out, as I'm choked for commands.
Feel free to PM me or anything. 'Preciate it.
You restart, and you also take the liberty to cast raise water and are now on top of the hole.