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Thread: GQ's SBURB Thread--New Demo released!

  1. #151
    greyscaleQuestioner's Avatar
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    Re: GQ's SBURB Thread

    So at some point in the future I'm going to address music/sound effects. This is pretty far off from now, especially from a programming standpoint, because even if there were already sound available, I wouldn't be putting it in for a while. But it can take quite a while to make original music sometimes, so I figured I would mention it early on so that if people are interested, they can start thinking about writing music. So that is another way to contribute to this project. I'll provide details on the specifications of the music sometime in the next few days. As far as sound effects go, they don't take as long to make as music, and some can probably even be pulled from the comic, so I'm going to say to hold off on sound effects for now.


  2. #152

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    Re: GQ's SBURB Thread

    this thread didnt die did it?

  3. #153
    Bear of Space Bearstronaut's Avatar
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    Re: GQ's SBURB Thread

    Quote Originally Posted by Rothope View Post
    this thread didnt die did it?
    People are probably just busy. There's still plenty of stuff to do, and I wouldn't worry TOO much. It takes a lot to wipe a thread out of existence.


  4. #154

    Re: GQ's SBURB Thread

    It's like killing Voldemort.
    And the repeat posters are the horcruxes.

  5. #155
    Electric Swan Bacon InvertedVoid's Avatar
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    Re: GQ's SBURB Thread

    I mean part of it is that fan project threads don't really need to update that often. If gQ hasn't gotten any big things done and doesn't have any requests, he doesn't really need to post in the thread.

    Take the Sylladex thread for example. It'll regularly go for a week or so without a new post, but there's no way it's actually going to die anytime in the forseeable future.

    This thread and project will only die if gQ decides to stop working on the project, and I'd say that that isn't likely to happen for a while yet. gQ will come back and post when there's stuff to post.


    (also I just read your signature as a list of horcruxes. I have no idea what the list is actually of, but I somehow doubt it's that.)
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  6. #156
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    Re: GQ's SBURB Thread

    Quote Originally Posted by InvertedVoid View Post
    (also I just read your signature as a list of horcruxes. I have no idea what the list is actually of, but I somehow doubt it's that.)
    http://www.weebls-stuff.com/songs/scampi/

  7. #157
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    Re: GQ's SBURB Thread

    That's right, it doesn't need to update very often. That being said, update: I'm flying back into Seattle today, so I can resume work on the Character Creator. Now, I'll still be working on the SBURB Machines demo, but with two demos to work on, it'll take me longer to get either of them done. So, they'll both be released a little later, probably at the same time. Right now my best estimate as to when they'll be released is late September.
    And on the subject of keeping the thread alive, a great way to do that is to contribute sprites. The sprite list in the OP is fully up to date, and Machines will be pretty boring if there aren't more items.
    Now, music: this is as good a time as any to elaborate on the subject. Ambient music will be based on the Land the player is in. There will be two sets of music: The drum and bass loops, and the melody loops. All loops need to follow the same beat, and be the same length, both of which I will provide in a sample song sometime in the next few days. A drum and bass loop will be combined with a melody loop to form a full song. The exact combination will depend on the Land. In the Land of X and Y, every X aspect will be associated with a drum and bass loop, and every Y aspect with a melody loop. So when a Land is composed of X and Y, whichever loops are associated with X and Y will combine. I hope that made sense!

  8. #158

    Re: GQ's SBURB Thread

    Quote Originally Posted by Woe Kitten View Post
    Yes, my avatar was meant to match but the forum is trolling me so hard by counting the GIF's filesize in "KB bytes". Although as a list of horcruxes that would be pretty difficult to kill whoever's they are. Considering how countries were never technically alive, and they're pretty big. Their "weak point" could be anywhere. Planets also.

  9. #159
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    Re: GQ's SBURB Thread

    Quote Originally Posted by greyscaleQuestioner View Post
    That's right, it doesn't need to update very often. That being said, update: I'm flying back into Seattle today, so I can resume work on the Character Creator. Now, I'll still be working on the SBURB Machines demo, but with two demos to work on, it'll take me longer to get either of them done. So, they'll both be released a little later, probably at the same time. Right now my best estimate as to when they'll be released is late September.
    And on the subject of keeping the thread alive, a great way to do that is to contribute sprites. The sprite list in the OP is fully up to date, and Machines will be pretty boring if there aren't more items.
    Now, music: this is as good a time as any to elaborate on the subject. Ambient music will be based on the Land the player is in. There will be two sets of music: The drum and bass loops, and the melody loops. All loops need to follow the same beat, and be the same length, both of which I will provide in a sample song sometime in the next few days. A drum and bass loop will be combined with a melody loop to form a full song. The exact combination will depend on the Land. In the Land of X and Y, every X aspect will be associated with a drum and bass loop, and every Y aspect with a melody loop. So when a Land is composed of X and Y, whichever loops are associated with X and Y will combine. I hope that made sense!
    Are the land titles going to be based on Class and Aspect? There've been theories to that effect in the IDE/theory thread, and while there are several lands which need to be awkwardly shoehorned to fit this (LoLCaT, I'm looking at you), a lot of lands seem to fit with some sort of pattern, where Aspect seems to be connected to the things in the land, while Class is more related to the ambience of the land. If you come up with a bass loop for each class, and a couple of melody loops for each aspect, you can partially separate the musics from the actual land names, allowing for more land names with fewer songs.

    (As a couple of examples of where this theory comes from:
    Breath: Wind, Zephyr
    Time: Clockwork, either quartz or melody because Aradia's land is sort of one of them exceptions)
    Space: Frogs, Frogs (ayup)
    Blood: Pulse
    Void: Silence
    Hope: Angels

    Knight: Heat, Haze
    Heir: Shade, Caves

    Also, passive/active pairs seem to be opposites here, like Bard/Prince Mirth/Wrath, and Rogue/Thief snowy LOLCAT / beachy LOMAT.

    Basically, Aspect often has a pretty direct connection to the land name, while Class just has a bit of an arbitrary ambience.
    Setting things up this way would have the bonus effect of making sure that a session ends up with a variety of lands, because a set of different classes will always lead to a set of different styles of Land.)

    Also, the song and animation on that link are slightly different lengths, which stacks with every repetition. Which bothers me so much you don't even know
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  10. #160
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    Re: GQ's SBURB Thread

    It's also worth noting that the first noun of the canon land titles is always one syllable, at least so far.

  11. #161
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    Re: GQ's SBURB Thread

    Which format do you want the loops in? (it might be a good idea to look for a plugin of some sort so that you can do more things with sounds. The default options are a bit lacking and might not be able to accommodate multiple background layers, let alone keep them synced together.)

  12. #162
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    Re: GQ's SBURB Thread

    Here is the example song I promised earlier. If you have Fruity Loops, which is what I used to make this, I recommend downloading the FL files rather than the mp3. Otherwise the mp3 should be enough to provide the beat and exact length that all loops should be. There are also two bridges in these loops, so if your loops include bridges, they should be in the same places. I'm not really good at making music, so I'm willing to take in any suggestions on how to improve the structure of the loops themselves. Lastly, even though I've started on music all of a sudden, it should be clear that sprites are still the main priority as far as contributions on this thread go. Don't let that stop you from making music, but if you're able to give me the sprites on the list, I would much rather have those first.

    X Loop
    X Loop FL
    Y Loop
    Y Loop FL
    Combined Loops
    Combined Loops FL


  13. #163
    god i love nintendo and music Paul's Avatar
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    Re: GQ's SBURB Thread

    Important note: Make sure all the loops are in the same key or else it's gonna sound terrible.

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    Re: GQ's SBURB Thread


  15. #165
    greyscaleQuestioner's Avatar
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    Re: GQ's SBURB Thread

    Release date for both the SBURB Machines Demo and the Character Creator is the 1st of October.

    Last edited by greyscaleQuestioner; 09-14-2012 at 12:01 AM.

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    Re: GQ's SBURB Thread


    Barber's best friend. (I'm sorry about the handle; I'm no good at filling in the gaps.)
    Alternatively,
    > Shit: Happen.

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    Re: GQ's SBURB Thread

    So another note on music: I haven't really told you which Land variations I need music for yet! For now I would limit it to the Beta Kids' lands. So, loops for wind, shade, light, rain, heat, clockwork, frost, and frogs. Again, though, sprites are still the number one priority.


  18. #168
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    Re: GQ's SBURB Thread

    Sprite Delivery

    1 Remade telescope
    1 Intellibeam Laserstation
    1 Turntable plus table
    1 Turntable sans table
    and for kicks, I threw in Dave's iPhone for free. (iShades, should I rip Dave's glasses too?)

    EDIT: Wait, you probably have the iPhone from an old list. Or forgot about it. Whatever, It's there if needed.


  19. #169
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    Re: GQ's SBURB Thread

    Okay, I've got a new sprite request that is a bit different from my usual ones. I need a Hero of Blood symbol, that is not anti-aliased, or, if it must be anti-aliased, I need one in every troll blood color seen in canon so far.


  20. #170
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    Re: GQ's SBURB Thread

    Quote Originally Posted by greyscaleQuestioner View Post
    Okay, I've got a new sprite request that is a bit different from my usual ones. I need a Hero of Blood symbol, that is not anti-aliased, or, if it must be anti-aliased, I need one in every troll blood color seen in canon so far.

    Awesome, thanks! iShades would be appreciated, but I don't need them right away. Would it be possible to provide the telescope with its tripod?
    I was reluctant to attempt getting the tripod for the reason that it is obscured by railings, as seen under the spoilers.

    Plus, it disappears when John enters.

    I will attempt it, but it would be best if somebody else did so, since I don't know how to make the things on the end of the legs, and I might forget what I was supposed to be doing.


  21. #171
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    Re: GQ's SBURB Thread

    Quote Originally Posted by greyscaleQuestioner View Post
    Okay, I've got a new sprite request that is a bit different from my usual ones. I need a Hero of Blood symbol, that is not anti-aliased, or, if it must be anti-aliased, I need one in every troll blood color seen in canon so far.

    I also threw in the blood aspect color, because why not.
    Alternatively,
    > Shit: Happen.

  22. #172
    I'm putting you on speakercrab Temporal Memory's Avatar
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    Re: GQ's SBURB Thread

    Quote Originally Posted by trulyElse View Post

    I also threw in the blood aspect color, because why not.
    I always thought it wouldn't make sense for the blood aspect symbol to always be in red, considering many species probably don't have red blood.
    Your chumhandle is eternityXero and You type with correct grammar.

  23. #173
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    Re: GQ's SBURB Thread

    Quote Originally Posted by Temporal Memory View Post
    I always thought it wouldn't make sense for the blood aspect symbol to always be in red, considering many species probably don't have red blood.
    Carapaces have red blood, and they're in (presumably) every session.

    Humans all have red blood. Half of the cherubs have red blood. Lord English, whoever or whatever he may be, has red blood. The Felt have red blood (at least, I'm pretty sure they do. I'd have to check to be absolutely sure.).

    Trolls don't have red blood. And yet Karkat, the Blood player, has red blood, as a mutation.

    So I wouldn't be altogether suprised if red factored into blood coloration in some way in nearly every session.


    Also, you can't exactly say that Rage is purple or Breath is light blue or Mind is whatever the name for the color the mind symbol is. The symbols can't exactly not have a color, and it seems pretty well established that the symbols have one definite color scheme for the symbol and godtier outfit.
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  24. #174
    greyscaleQuestioner's Avatar
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    Re: GQ's SBURB Thread

    Reply time.


  25. #175
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    Re: GQ's SBURB Thread

    Quote Originally Posted by greyscaleQuestioner View Post
    Reply time.

    Oh, that's going to look pretty nice.


    I ran into a game called Borderlands 2 yesterday. The weapons system sort of reminded me of alchemy. Or, not so much reminded me of alchemy as it sort of looked like the kind of system alchemy would work well on top of. It's only for guns, but it's got this system where it randomly generates ridiculous quantities of guns, that still manage to have a decent degree of individuality and character. And I think that's half of what alchemy is trying to do, isn't it? Make 87 bazillion unique items without actually designing anywheres near that number of things? Anyway, if you haven't seen the game before, you might want to look into it a little bit,s you might get some useful ideas or inspiration or something.
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